Update go dependencies (#4524)
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341d64b652
412 changed files with 43034 additions and 34165 deletions
90
vendor/golang.org/x/net/http2/server.go
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vendored
90
vendor/golang.org/x/net/http2/server.go
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vendored
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@ -52,10 +52,11 @@ import (
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)
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const (
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prefaceTimeout = 10 * time.Second
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firstSettingsTimeout = 2 * time.Second // should be in-flight with preface anyway
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handlerChunkWriteSize = 4 << 10
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defaultMaxStreams = 250 // TODO: make this 100 as the GFE seems to?
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prefaceTimeout = 10 * time.Second
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firstSettingsTimeout = 2 * time.Second // should be in-flight with preface anyway
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handlerChunkWriteSize = 4 << 10
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defaultMaxStreams = 250 // TODO: make this 100 as the GFE seems to?
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maxQueuedControlFrames = 10000
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)
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var (
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@ -163,6 +164,15 @@ func (s *Server) maxConcurrentStreams() uint32 {
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return defaultMaxStreams
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}
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// maxQueuedControlFrames is the maximum number of control frames like
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// SETTINGS, PING and RST_STREAM that will be queued for writing before
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// the connection is closed to prevent memory exhaustion attacks.
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func (s *Server) maxQueuedControlFrames() int {
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// TODO: if anybody asks, add a Server field, and remember to define the
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// behavior of negative values.
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return maxQueuedControlFrames
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}
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type serverInternalState struct {
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mu sync.Mutex
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activeConns map[*serverConn]struct{}
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@ -273,20 +283,7 @@ func ConfigureServer(s *http.Server, conf *Server) error {
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if testHookOnConn != nil {
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testHookOnConn()
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}
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// The TLSNextProto interface predates contexts, so
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// the net/http package passes down its per-connection
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// base context via an exported but unadvertised
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// method on the Handler. This is for internal
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// net/http<=>http2 use only.
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var ctx context.Context
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type baseContexter interface {
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BaseContext() context.Context
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}
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if bc, ok := h.(baseContexter); ok {
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ctx = bc.BaseContext()
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}
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conf.ServeConn(c, &ServeConnOpts{
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Context: ctx,
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Handler: h,
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BaseConfig: hs,
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})
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@ -297,10 +294,6 @@ func ConfigureServer(s *http.Server, conf *Server) error {
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// ServeConnOpts are options for the Server.ServeConn method.
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type ServeConnOpts struct {
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// Context is the base context to use.
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// If nil, context.Background is used.
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Context context.Context
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// BaseConfig optionally sets the base configuration
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// for values. If nil, defaults are used.
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BaseConfig *http.Server
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@ -311,13 +304,6 @@ type ServeConnOpts struct {
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Handler http.Handler
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}
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func (o *ServeConnOpts) context() context.Context {
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if o.Context != nil {
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return o.Context
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}
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return context.Background()
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}
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func (o *ServeConnOpts) baseConfig() *http.Server {
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if o != nil && o.BaseConfig != nil {
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return o.BaseConfig
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@ -463,7 +449,7 @@ func (s *Server) ServeConn(c net.Conn, opts *ServeConnOpts) {
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}
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func serverConnBaseContext(c net.Conn, opts *ServeConnOpts) (ctx context.Context, cancel func()) {
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ctx, cancel = context.WithCancel(opts.context())
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ctx, cancel = context.WithCancel(context.Background())
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ctx = context.WithValue(ctx, http.LocalAddrContextKey, c.LocalAddr())
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if hs := opts.baseConfig(); hs != nil {
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ctx = context.WithValue(ctx, http.ServerContextKey, hs)
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@ -506,6 +492,7 @@ type serverConn struct {
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sawFirstSettings bool // got the initial SETTINGS frame after the preface
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needToSendSettingsAck bool
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unackedSettings int // how many SETTINGS have we sent without ACKs?
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queuedControlFrames int // control frames in the writeSched queue
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clientMaxStreams uint32 // SETTINGS_MAX_CONCURRENT_STREAMS from client (our PUSH_PROMISE limit)
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advMaxStreams uint32 // our SETTINGS_MAX_CONCURRENT_STREAMS advertised the client
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curClientStreams uint32 // number of open streams initiated by the client
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@ -894,6 +881,14 @@ func (sc *serverConn) serve() {
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}
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}
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// If the peer is causing us to generate a lot of control frames,
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// but not reading them from us, assume they are trying to make us
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// run out of memory.
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if sc.queuedControlFrames > sc.srv.maxQueuedControlFrames() {
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sc.vlogf("http2: too many control frames in send queue, closing connection")
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return
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}
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// Start the shutdown timer after sending a GOAWAY. When sending GOAWAY
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// with no error code (graceful shutdown), don't start the timer until
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// all open streams have been completed.
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@ -1093,6 +1088,14 @@ func (sc *serverConn) writeFrame(wr FrameWriteRequest) {
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}
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if !ignoreWrite {
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if wr.isControl() {
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sc.queuedControlFrames++
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// For extra safety, detect wraparounds, which should not happen,
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// and pull the plug.
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if sc.queuedControlFrames < 0 {
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sc.conn.Close()
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}
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}
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sc.writeSched.Push(wr)
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}
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sc.scheduleFrameWrite()
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@ -1210,10 +1213,8 @@ func (sc *serverConn) wroteFrame(res frameWriteResult) {
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// If a frame is already being written, nothing happens. This will be called again
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// when the frame is done being written.
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//
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// If a frame isn't being written we need to send one, the best frame
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// to send is selected, preferring first things that aren't
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// stream-specific (e.g. ACKing settings), and then finding the
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// highest priority stream.
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// If a frame isn't being written and we need to send one, the best frame
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// to send is selected by writeSched.
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//
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// If a frame isn't being written and there's nothing else to send, we
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// flush the write buffer.
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@ -1241,6 +1242,9 @@ func (sc *serverConn) scheduleFrameWrite() {
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}
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if !sc.inGoAway || sc.goAwayCode == ErrCodeNo {
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if wr, ok := sc.writeSched.Pop(); ok {
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if wr.isControl() {
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sc.queuedControlFrames--
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}
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sc.startFrameWrite(wr)
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continue
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}
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@ -1533,6 +1537,8 @@ func (sc *serverConn) processSettings(f *SettingsFrame) error {
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if err := f.ForeachSetting(sc.processSetting); err != nil {
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return err
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}
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// TODO: judging by RFC 7540, Section 6.5.3 each SETTINGS frame should be
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// acknowledged individually, even if multiple are received before the ACK.
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sc.needToSendSettingsAck = true
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sc.scheduleFrameWrite()
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return nil
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@ -2331,16 +2337,7 @@ type chunkWriter struct{ rws *responseWriterState }
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func (cw chunkWriter) Write(p []byte) (n int, err error) { return cw.rws.writeChunk(p) }
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func (rws *responseWriterState) hasTrailers() bool { return len(rws.trailers) > 0 }
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func (rws *responseWriterState) hasNonemptyTrailers() bool {
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for _, trailer := range rws.trailers {
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if _, ok := rws.handlerHeader[trailer]; ok {
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return true
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}
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}
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return false
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}
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func (rws *responseWriterState) hasTrailers() bool { return len(rws.trailers) != 0 }
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// declareTrailer is called for each Trailer header when the
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// response header is written. It notes that a header will need to be
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@ -2440,10 +2437,7 @@ func (rws *responseWriterState) writeChunk(p []byte) (n int, err error) {
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rws.promoteUndeclaredTrailers()
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}
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// only send trailers if they have actually been defined by the
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// server handler.
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hasNonemptyTrailers := rws.hasNonemptyTrailers()
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endStream := rws.handlerDone && !hasNonemptyTrailers
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endStream := rws.handlerDone && !rws.hasTrailers()
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if len(p) > 0 || endStream {
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// only send a 0 byte DATA frame if we're ending the stream.
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if err := rws.conn.writeDataFromHandler(rws.stream, p, endStream); err != nil {
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@ -2452,7 +2446,7 @@ func (rws *responseWriterState) writeChunk(p []byte) (n int, err error) {
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}
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}
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if rws.handlerDone && hasNonemptyTrailers {
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if rws.handlerDone && rws.hasTrailers() {
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err = rws.conn.writeHeaders(rws.stream, &writeResHeaders{
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streamID: rws.stream.id,
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h: rws.handlerHeader,
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