WIP: Avoid reloads implementing Equals in structs

This commit is contained in:
Manuel de Brito Fontes 2017-06-14 17:33:12 -04:00
parent e9871ffaad
commit 75a4a61254
12 changed files with 701 additions and 11 deletions

View file

@ -47,6 +47,23 @@ type RateLimit struct {
RPS Zone `json:"rps"`
}
func (rt1 *RateLimit) Equal(rt2 *RateLimit) bool {
if rt1 == rt2 {
return true
}
if rt1 == nil || rt2 == nil {
return false
}
if (&rt1.Connections).Equal(&rt2.Connections) {
return false
}
if (&rt1.RPS).Equal(&rt2.RPS) {
return false
}
return true
}
// Zone returns information about the NGINX rate limit (limit_req_zone)
// http://nginx.org/en/docs/http/ngx_http_limit_req_module.html#limit_req_zone
type Zone struct {
@ -57,6 +74,29 @@ type Zone struct {
SharedSize int `json:"sharedSize"`
}
func (z1 *Zone) Equal(z2 *Zone) bool {
if z1 == z2 {
return true
}
if z1 == nil || z2 == nil {
return false
}
if z1.Name != z2.Name {
return false
}
if z1.Limit != z2.Limit {
return false
}
if z1.Burst != z2.Burst {
return false
}
if z1.SharedSize != z2.SharedSize {
return false
}
return true
}
type ratelimit struct {
}