// Code generated by "go generate gonum.org/v1/gonum/blas/gonum”; DO NOT EDIT. // Copyright ©2015 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gonum import ( math "gonum.org/v1/gonum/internal/math32" "gonum.org/v1/gonum/blas" "gonum.org/v1/gonum/internal/asm/f32" ) var _ blas.Float32Level1 = Implementation{} // Snrm2 computes the Euclidean norm of a vector, // sqrt(\sum_i x[i] * x[i]). // This function returns 0 if incX is negative. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Snrm2(n int, x []float32, incX int) float32 { if incX < 1 { if incX == 0 { panic(zeroIncX) } return 0 } if len(x) <= (n-1)*incX { panic(shortX) } if n < 2 { if n == 1 { return math.Abs(x[0]) } if n == 0 { return 0 } panic(nLT0) } var ( scale float32 = 0 sumSquares float32 = 1 ) if incX == 1 { x = x[:n] for _, v := range x { if v == 0 { continue } absxi := math.Abs(v) if math.IsNaN(absxi) { return math.NaN() } if scale < absxi { sumSquares = 1 + sumSquares*(scale/absxi)*(scale/absxi) scale = absxi } else { sumSquares = sumSquares + (absxi/scale)*(absxi/scale) } } if math.IsInf(scale, 1) { return math.Inf(1) } return scale * math.Sqrt(sumSquares) } for ix := 0; ix < n*incX; ix += incX { val := x[ix] if val == 0 { continue } absxi := math.Abs(val) if math.IsNaN(absxi) { return math.NaN() } if scale < absxi { sumSquares = 1 + sumSquares*(scale/absxi)*(scale/absxi) scale = absxi } else { sumSquares = sumSquares + (absxi/scale)*(absxi/scale) } } if math.IsInf(scale, 1) { return math.Inf(1) } return scale * math.Sqrt(sumSquares) } // Sasum computes the sum of the absolute values of the elements of x. // \sum_i |x[i]| // Sasum returns 0 if incX is negative. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Sasum(n int, x []float32, incX int) float32 { var sum float32 if n < 0 { panic(nLT0) } if incX < 1 { if incX == 0 { panic(zeroIncX) } return 0 } if len(x) <= (n-1)*incX { panic(shortX) } if incX == 1 { x = x[:n] for _, v := range x { sum += math.Abs(v) } return sum } for i := 0; i < n; i++ { sum += math.Abs(x[i*incX]) } return sum } // Isamax returns the index of an element of x with the largest absolute value. // If there are multiple such indices the earliest is returned. // Isamax returns -1 if n == 0. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Isamax(n int, x []float32, incX int) int { if incX < 1 { if incX == 0 { panic(zeroIncX) } return -1 } if len(x) <= (n-1)*incX { panic(shortX) } if n < 2 { if n == 1 { return 0 } if n == 0 { return -1 // Netlib returns invalid index when n == 0. } panic(nLT0) } idx := 0 max := math.Abs(x[0]) if incX == 1 { for i, v := range x[:n] { absV := math.Abs(v) if absV > max { max = absV idx = i } } return idx } ix := incX for i := 1; i < n; i++ { v := x[ix] absV := math.Abs(v) if absV > max { max = absV idx = i } ix += incX } return idx } // Sswap exchanges the elements of two vectors. // x[i], y[i] = y[i], x[i] for all i // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Sswap(n int, x []float32, incX int, y []float32, incY int) { if incX == 0 { panic(zeroIncX) } if incY == 0 { panic(zeroIncY) } if n < 1 { if n == 0 { return } panic(nLT0) } if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) { panic(shortX) } if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) { panic(shortY) } if incX == 1 && incY == 1 { x = x[:n] for i, v := range x { x[i], y[i] = y[i], v } return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { x[ix], y[iy] = y[iy], x[ix] ix += incX iy += incY } } // Scopy copies the elements of x into the elements of y. // y[i] = x[i] for all i // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Scopy(n int, x []float32, incX int, y []float32, incY int) { if incX == 0 { panic(zeroIncX) } if incY == 0 { panic(zeroIncY) } if n < 1 { if n == 0 { return } panic(nLT0) } if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) { panic(shortX) } if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) { panic(shortY) } if incX == 1 && incY == 1 { copy(y[:n], x[:n]) return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { y[iy] = x[ix] ix += incX iy += incY } } // Saxpy adds alpha times x to y // y[i] += alpha * x[i] for all i // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Saxpy(n int, alpha float32, x []float32, incX int, y []float32, incY int) { if incX == 0 { panic(zeroIncX) } if incY == 0 { panic(zeroIncY) } if n < 1 { if n == 0 { return } panic(nLT0) } if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) { panic(shortX) } if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) { panic(shortY) } if alpha == 0 { return } if incX == 1 && incY == 1 { f32.AxpyUnitary(alpha, x[:n], y[:n]) return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } f32.AxpyInc(alpha, x, y, uintptr(n), uintptr(incX), uintptr(incY), uintptr(ix), uintptr(iy)) } // Srotg computes the plane rotation // _ _ _ _ _ _ // | c s | | a | | r | // | -s c | * | b | = | 0 | // ‾ ‾ ‾ ‾ ‾ ‾ // where // r = ±√(a^2 + b^2) // c = a/r, the cosine of the plane rotation // s = b/r, the sine of the plane rotation // // NOTE: There is a discrepancy between the reference implementation and the BLAS // technical manual regarding the sign for r when a or b are zero. // Srotg agrees with the definition in the manual and other // common BLAS implementations. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Srotg(a, b float32) (c, s, r, z float32) { if b == 0 && a == 0 { return 1, 0, a, 0 } absA := math.Abs(a) absB := math.Abs(b) aGTb := absA > absB r = math.Hypot(a, b) if aGTb { r = math.Copysign(r, a) } else { r = math.Copysign(r, b) } c = a / r s = b / r if aGTb { z = s } else if c != 0 { // r == 0 case handled above z = 1 / c } else { z = 1 } return } // Srotmg computes the modified Givens rotation. See // http://www.netlib.org/lapack/explore-html/df/deb/drotmg_8f.html // for more details. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Srotmg(d1, d2, x1, y1 float32) (p blas.SrotmParams, rd1, rd2, rx1 float32) { // The implementation of Drotmg used here is taken from Hopkins 1997 // Appendix A: https://doi.org/10.1145/289251.289253 // with the exception of the gam constants below. const ( gam = 4096.0 gamsq = gam * gam rgamsq = 1.0 / gamsq ) if d1 < 0 { p.Flag = blas.Rescaling // Error state. return p, 0, 0, 0 } if d2 == 0 || y1 == 0 { p.Flag = blas.Identity return p, d1, d2, x1 } var h11, h12, h21, h22 float32 if (d1 == 0 || x1 == 0) && d2 > 0 { p.Flag = blas.Diagonal h12 = 1 h21 = -1 x1 = y1 d1, d2 = d2, d1 } else { p2 := d2 * y1 p1 := d1 * x1 q2 := p2 * y1 q1 := p1 * x1 if math.Abs(q1) > math.Abs(q2) { p.Flag = blas.OffDiagonal h11 = 1 h22 = 1 h21 = -y1 / x1 h12 = p2 / p1 u := 1 - h12*h21 if u <= 0 { p.Flag = blas.Rescaling // Error state. return p, 0, 0, 0 } d1 /= u d2 /= u x1 *= u } else { if q2 < 0 { p.Flag = blas.Rescaling // Error state. return p, 0, 0, 0 } p.Flag = blas.Diagonal h21 = -1 h12 = 1 h11 = p1 / p2 h22 = x1 / y1 u := 1 + h11*h22 d1, d2 = d2/u, d1/u x1 = y1 * u } } for d1 <= rgamsq && d1 != 0 { p.Flag = blas.Rescaling d1 = (d1 * gam) * gam x1 /= gam h11 /= gam h12 /= gam } for d1 > gamsq { p.Flag = blas.Rescaling d1 = (d1 / gam) / gam x1 *= gam h11 *= gam h12 *= gam } for math.Abs(d2) <= rgamsq && d2 != 0 { p.Flag = blas.Rescaling d2 = (d2 * gam) * gam h21 /= gam h22 /= gam } for math.Abs(d2) > gamsq { p.Flag = blas.Rescaling d2 = (d2 / gam) / gam h21 *= gam h22 *= gam } switch p.Flag { case blas.Diagonal: p.H = [4]float32{0: h11, 3: h22} case blas.OffDiagonal: p.H = [4]float32{1: h21, 2: h12} case blas.Rescaling: p.H = [4]float32{h11, h21, h12, h22} default: panic(badFlag) } return p, d1, d2, x1 } // Srot applies a plane transformation. // x[i] = c * x[i] + s * y[i] // y[i] = c * y[i] - s * x[i] // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Srot(n int, x []float32, incX int, y []float32, incY int, c float32, s float32) { if incX == 0 { panic(zeroIncX) } if incY == 0 { panic(zeroIncY) } if n < 1 { if n == 0 { return } panic(nLT0) } if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) { panic(shortX) } if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) { panic(shortY) } if incX == 1 && incY == 1 { x = x[:n] for i, vx := range x { vy := y[i] x[i], y[i] = c*vx+s*vy, c*vy-s*vx } return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { vx := x[ix] vy := y[iy] x[ix], y[iy] = c*vx+s*vy, c*vy-s*vx ix += incX iy += incY } } // Srotm applies the modified Givens rotation to the 2×n matrix. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Srotm(n int, x []float32, incX int, y []float32, incY int, p blas.SrotmParams) { if incX == 0 { panic(zeroIncX) } if incY == 0 { panic(zeroIncY) } if n <= 0 { if n == 0 { return } panic(nLT0) } if (incX > 0 && len(x) <= (n-1)*incX) || (incX < 0 && len(x) <= (1-n)*incX) { panic(shortX) } if (incY > 0 && len(y) <= (n-1)*incY) || (incY < 0 && len(y) <= (1-n)*incY) { panic(shortY) } if p.Flag == blas.Identity { return } switch p.Flag { case blas.Rescaling: h11 := p.H[0] h12 := p.H[2] h21 := p.H[1] h22 := p.H[3] if incX == 1 && incY == 1 { x = x[:n] for i, vx := range x { vy := y[i] x[i], y[i] = vx*h11+vy*h12, vx*h21+vy*h22 } return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { vx := x[ix] vy := y[iy] x[ix], y[iy] = vx*h11+vy*h12, vx*h21+vy*h22 ix += incX iy += incY } case blas.OffDiagonal: h12 := p.H[2] h21 := p.H[1] if incX == 1 && incY == 1 { x = x[:n] for i, vx := range x { vy := y[i] x[i], y[i] = vx+vy*h12, vx*h21+vy } return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { vx := x[ix] vy := y[iy] x[ix], y[iy] = vx+vy*h12, vx*h21+vy ix += incX iy += incY } case blas.Diagonal: h11 := p.H[0] h22 := p.H[3] if incX == 1 && incY == 1 { x = x[:n] for i, vx := range x { vy := y[i] x[i], y[i] = vx*h11+vy, -vx+vy*h22 } return } var ix, iy int if incX < 0 { ix = (-n + 1) * incX } if incY < 0 { iy = (-n + 1) * incY } for i := 0; i < n; i++ { vx := x[ix] vy := y[iy] x[ix], y[iy] = vx*h11+vy, -vx+vy*h22 ix += incX iy += incY } } } // Sscal scales x by alpha. // x[i] *= alpha // Sscal has no effect if incX < 0. // // Float32 implementations are autogenerated and not directly tested. func (Implementation) Sscal(n int, alpha float32, x []float32, incX int) { if incX < 1 { if incX == 0 { panic(zeroIncX) } return } if n < 1 { if n == 0 { return } panic(nLT0) } if (n-1)*incX >= len(x) { panic(shortX) } if alpha == 0 { if incX == 1 { x = x[:n] for i := range x { x[i] = 0 } return } for ix := 0; ix < n*incX; ix += incX { x[ix] = 0 } return } if incX == 1 { f32.ScalUnitary(alpha, x[:n]) return } f32.ScalInc(alpha, x, uintptr(n), uintptr(incX)) }